﻿/*
-----------------------------------
    Rodeo Game Engine
    Rodeo Core Module
    AudioManager.cpp - source file
    Copyright(c) Marcin Goryca
-----------------------------------
*/
#include "core\audiomanager.h"

namespace rodeocore
{
void AudioManager::putSound(rodeoaudio::SoundObject* so)
{
    sound_container_.push_back(so);
}

// [ PRIVATE ] //
void AudioManager::clean()
{
    if(sound_object_ != NULL)
    {
        delete sound_object_;
        sound_object_ = NULL;
    }
}
}    // end of rodeocore namespace